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Day 21 of 28 Β· Vibe Coding Challenge

Mobile-First Design

Over 60% of web traffic comes from mobile devices. If your app doesn't look great on a phone, you're losing more than half your audience. Today you'll learn to build mobile-first β€” and it's easier than you think.

What is mobile-first?

Mobile-first means designing for the smallest screen first, then expanding for larger screens. It's the opposite of what most people do instinctively (building on a big monitor and hoping it works on phones).

Why mobile-first works better:

It forces simplicity. Small screens have no room for clutter. You focus on what matters most.

It's easier to expand than shrink. Adding features for bigger screens is easier than cramming a desktop layout onto a phone.

It matches reality. Most of your users will see the mobile version first.

Knowledge Check
What does "mobile-first" design mean?
A
Building a mobile app instead of a website
B
Using a mobile-specific framework
C
Designing for small screens first, then adapting the layout for larger screens
D
Making the site only work on phones
Mobile-first is a design approach, not a technology choice. You start by making things work beautifully on a phone screen. Then you use the extra space on tablets and desktops to enhance the layout β€” adding sidebars, wider grids, more columns.

Responsive design in vibe coding

The good news: most AI coding tools generate responsive code by default, especially when using frameworks like Tailwind CSS. But "responsive by default" isn't always "good on mobile."

πŸ€–
Cursor AI
online
Check my landing page on mobile. I designed it on desktop and haven't tested mobile at all. Fix any issues you find.
Checked your landing page at mobile viewport (375px). Found and fixed these issues: πŸ”΄ **Navigation** β€” Desktop nav with 6 links was overflowing. Added a hamburger menu that slides out on mobile. πŸ”΄ **Hero text** β€” Heading was 64px, way too large for mobile. Scaled to 36px on small screens. 🟑 **Feature grid** β€” 3-column grid was cramped. Changed to single column stacked layout on mobile. 🟑 **Images** β€” Product screenshots were fixed width. Made them responsive (max-width: 100%). 🟒 **Pricing cards** β€” Horizontal layout now stacks vertically on mobile. 🟒 **Footer** β€” 4-column layout now stacks into 2x2 grid on small screens. All changes only apply below 768px β€” your desktop layout is unchanged.
↻ Replay conversation
Knowledge Check
What's the most common mobile issue with desktop-designed pages?
A
Colors look different on phones
B
Mobile browsers can't run JavaScript
C
Images don't load on mobile
D
Elements that work in a wide layout (multi-column grids, large text, wide navigation) don't fit on a narrow screen
Desktop layouts use horizontal space that phones don't have. Three columns become too narrow to read. Large headings overflow the screen. Navigation links don't fit in a row. All of these need to adapt β€” stacking vertically, shrinking text, or collapsing into menus.

Mobile-specific prompts

When building with AI, add mobile instructions to your prompts:

"Stack elements vertically on mobile" β€” Horizontal layouts (grids, multi-column) should stack into a single column.

"Add a mobile hamburger menu" β€” Replace horizontal navigation with a collapsible menu on small screens.

"Use responsive font sizes" β€” Headers that look great at 64px on desktop should scale down on mobile.

"Make touch targets large enough" β€” Buttons and links should be at least 44px tall on mobile. Tiny links are impossible to tap.

"Test at 375px wide" β€” iPhone SE width. If it works there, it works everywhere.

⚑
Bolt
online
Build a dashboard with a sidebar, main content area with stats cards, and a data table. Make it fully responsive: - On desktop: sidebar on the left, content on the right - On tablet: sidebar collapses to icons only - On mobile: sidebar becomes a bottom navigation bar, content is full width, data table scrolls horizontally
Responsive dashboard built βœ“ πŸ–₯️ **Desktop (1024px+)** - Full sidebar with icons + labels - Content area with 4 stats cards in a row - Full data table πŸ“± **Tablet (768px–1023px)** - Collapsed sidebar (icons only, expands on hover) - Stats cards in 2x2 grid - Full data table πŸ“² **Mobile (< 768px)** - Bottom navigation bar with 4 icons - Stats cards stacked vertically - Data table with horizontal scroll Smooth transitions between all breakpoints.
↻ Replay conversation
Three device sizes β€” mobile with stacked layout, tablet with icon sidebar and 2-column grid, desktop with full sidebar and multi-column layout
One codebase, three layouts. Each optimized for its screen size.
Knowledge Check
Why should buttons on mobile be at least 44px tall?
A
Smaller buttons don't render on mobile screens
B
It's a legal requirement
C
Mobile browsers add padding automatically
D
Human fingers are much larger than mouse pointers β€” small buttons are frustrating to tap accurately
Apple's Human Interface Guidelines recommend 44x44pt minimum touch targets. Your finger covers about 40px on a screen β€” a 20px button means missed taps, accidental clicks, and frustrated users. Make things easy to tap.

Week 3 recap

This week leveled up your skills from "building things" to "building things well":

Day 15 β€” Debugging with AI β€” finding and fixing bugs systematically

Day 16 β€” Refactoring β€” improving code quality without changing behavior

Day 17 β€” Version control β€” Git as your safety net and time machine

Day 18 β€” Working with existing code β€” modifying and extending real projects

Day 19 β€” Testing β€” verifying your app works with AI-written tests

Day 20 β€” Performance β€” making your apps fast

Day 21 β€” Mobile design β€” ensuring your apps work on every screen size

You're no longer just building. You're building professionally. Week 4 is where it all comes together β€” real products, real payments, real users.

Final Check
What percentage of web traffic comes from mobile devices?
A
About 20%
B
About 90%
C
About 40%
D
Over 60%
Over 60% of all web traffic is mobile. In some markets and demographics, it's over 80%. If your app doesn't work well on a phone, you're not reaching most of your potential users. Mobile-first isn't optional β€” it's essential.
πŸ“±
Day 21 Complete β€” Week 3 Done!
"Design for the smallest screen first. If it works on a phone, it works everywhere."
Tomorrow β€” Day 22
Building a SaaS Product
Week 4 β€” the final stretch. Tomorrow you start building a real SaaS product from the ground up. Everything you've learned comes together.
πŸ”₯1
1 day streak!